Commodius Vicus
Time Loop Metroidvania made for Game Maker's Toolkit 2025 Jam
CREDITS
Direction, Programming. Game Design, Art, Music - SLIMEY STEVE
Game Design, Writing, Art - diabhlaí
Game Design, Writing, Art - Snaois
Writing, Art, Music - SophieSpraoi
Game Design, Writing, Art, Music - Hannanbow
Game Design, Art - ruth
Writing - Mori Moment
Game Title taken from James Joyce
Jump Sound: https://opengameart.org/content/soundpack-04
Dash Sound: https://freesound.org/people/ArTiX.0/sounds/742717
TV Off Sound: https://www.youtube.com/watch?v=YMUtZy-nwAw
Item Get Sound: https://kenney.nl/assets/interface-sounds
CRT Shader: https://godotshaders.com/shader/realistic-crt-shader/
Scream Sound sampled from 'American Movie' (1999)
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | PEEDGANG |
| Genre | Adventure, Platformer |
| Made with | Godot |
| Tags | 2D, Metroidvania |

Comments
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I have never experienced love, hate and bliss in such a short span of time, thank you PEEDGANG
maybe of the timer wasnt extended, I could see the sacred directions (thatntext line jsut enver disappears again...)
Game is very cool but I think there's a memory leak...? Every several minutes my webpage is forced to reload due to extensive CPU usage.
Firstly, thank you for playing! Second, that's probably very likely, this was both my first time making something this extensive in Godot and within the final hours all the code was very rushed. Rest assured that in an update or remake I'll try to follow better practices - STEVE
Still - very impressive for such a short time constraint!
super fun! loved the idea and the execution! there seems to be a bug on repeated playthroughs where your previous ship parts carry over to the next run which lead to me being unable to access the temple on the second playthrough. other than that i had a blast with it and didn't experience any other issues! good job!!
Thank you for playing and very glad you enjoyed! Yeah, the ending was added really last minute and as a result I forgot to add a proper reset to the ship parts, my apologies there. P.S it was awesome seeing your speedrun :D - STEVE
I experienced a bug where the text overlay when you pick up a ship part doesn't fade away (it happened when I collected the 2nd ship part; I don't know what caused it but I was immediately gunning for the apple quest, so maybe talking to a certain NPC or something caused it). I t was so distracting, had to restart from the beginning. Despite finishing the game, I never really figured out what causes the giant red head to chase after the player (it seems to do it when I take the fastest route to it).
The giant magenta head is a time based thing: they fall asleep/die once a certain amount of time has passed, alloting only a short time for the maze (essentially, a microchosm of the game as a whole). Its doable on the shortist time, but really tight, so increasing the timer is a valid strategy.